![]() conspiring slaves (easy enough to avoid, listed for completeness) road taxes (exceeding 15 Bross per day after some time) limited cargo slots, reducing the capacity for supply transport (ditto) limited supply stocks at the most settlements (resulting in non-profitable slots with estimated costs of up to 7 Bross per day, however on the long run reducible to an average of maybe 3 Bross per day) ![]() the new-added licenses for fighters (about 5 Lyrg to 5 Bross per day) ![]() During this I began to wonder about the penalty management for mid-size to large comitati, because - with all polite courtesy - it's not the supply management that makes greater comitati difficult to run, it's the sheer accumulation of (arbitrary?) penalties. Actually, I try to write a small guide about "How to start into a successful vagrus' life". ![]()
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