![]() In both the 14-mission single-player campaign and in multiplayer skirmishes, you need to build up your base to get the best units. If you don’t like dark war stories, you may miss the more heroically portrayed Western Front of COH. It’s cool to see history come to life in game mechanics with the harsh winters killing Germans and Russians alike, and Order 227 taking out your units if they pull back to the base when a party officer is looking. One thing’s for sure, the Russian front was an incredibly bleak place in 1941, and the narrative of COH2 underlines it with Russian soldiers shot for retreating or disobeying orders. In between the missions, there’s some cutscenes with decent acting, and I enjoyed that most of them were extremely short, teasing you with a brief introduction before getting you back into the action of commanding troops. ![]() The campaign is framed around a Russian lieutenant reliving the war through an interview with his former commanding officer. ![]() The fun of COH2 comes from using position and cover to your advantage, and in this way it felt true to how I imagine small arms combat was during the period. Specialized units like engineers – able to plant mines, explosives or construct buildings – and shock troops – grenadiers, essentially – are valuable, and the micromanagement of merging untrained conscripts into these units once casualties are suffered will occupy most of your time. Cover is essential, and you’ll find yourself moving troops between sandbag walls and into buildings just to survive. ![]() All the combat happens automatically, with shots being fired almost continuously. You move groups of troops around the battlefields which vary from fields and farmhouses to bombed-out urban ruins. Set on the Eastern front of World War II, you’ll play as either the Russians or the Germans. ![]()
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